Rayokuma — Visual Artist

3D & Technical artist / VJ

About

I’m a 3D and Technical Artist with four years of experience as the VJ for Doodseskader. In this role, I created and prepared all visual content using tools such as Houdini, Autodesk Maya, and Unreal Engine, manage on-site technical setup (including projection), and performed visuals live using Resolume. In addition to this, I’ve delivered live visuals for a range of raves, events, and festivals, including Ritual Rave , Technobunker , and Artistix . Alongside my live performance work, I’ve developed interactive visual experiences for high-profile clients (under NDA) through collaborations with

Expertise & Tools

Real-time Graphics, Generative Art, Motion Graphics, Projection Mapping, Interactive, Houdini, Resolume, TouchDesigner, Unreal Engine, _Other, Content Creation, Performance, Visual Jockey, Video Operator

Location

Belgium

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